My problem is, Blender stops rendering an object if its origin is off-screen. This is OK for most stuff, but for armature ragdolls where the mesh has to be stationary to prevent ugly ‘snapping’ when a ragdoll moves, this is a serious problem, as a ragdoll can move quite a bit. Is there a way to disable this occlusion for individual objects? Screenshots:
shot 1: 2 ragdolls, both origins on-screen.
shot 2: 2 ragdolls, one of which has an off-screen origin; as you can see, the armature ragdoll mesh is invisible. Only the head remains visible as it is a separate object.
Yeah. Anyone got any ideas? Thanks, much appreciated.