So how would I access sensors of the children of the object running the script?
Any help is appreciated.
PS, I can’t just have the child run another function* and pass the value to the first function*, because there will be more than one of these’s child/parent pairs running around.
I mean you create a hidden dependency to one or more other objects. The nightmare comes when you change something in your scene (e.g. you rename an object) and something else that seems completely unrelated stops working or does crazy things. Finding this relationship is usually pretty annoying. Just a hint.