# Getting face normals from python?

**URL:** <https://blenderartists.org/t/getting-face-normals-from-python/309648>\
**Category:** Python Support\
**Created:** [September 24, 2003, 12:55pm UTC](https://blenderartists.org/t/getting-face-normals-from-python/309648 "2003-09-24T12:55:50Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![SHABA1](https://blenderartists.org/user_avatar/blenderartists.org/shaba1/32/502450_2.png) [@SHABA1](https://blenderartists.org/u/SHABA1)\
**Post date:** [September 25, 2003, 10:48am UTC](https://blenderartists.org/t/getting-face-normals-from-python/309648/3 "2003-09-25T10:48:58Z")

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> [@z3r0 d](#):
>
> well, it isn’t based on vertex normals  
> but they are recalculated at least every frame.
> 
> there have been other people asking how to get them, look for their threads.

Ok z3r0 d maybe you can anwser this question that has mystified me for a while. How can a vertex have a normal. I mean its just a point in space. If I remember from my high school geometry class, a normal is the vector that is perpendicular to a plane. Well I vertex is just a point how can it have a normal??

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