It won’t matter what version you use, indigo doesn’t directly transfer blender material settings. To use blender materials in indigo, you need to bake them to a texture and then attach that saved texture to your uv mapped object, in the exporter (Blendigo). There’s a really good tutorial on how to do it at the indigo site. Have a look in the blender section of their forums.
thats only if you have blender-generated textures, for just the material settings (color spec reflection etc.) you select the object, and then click on the “materials” tab in blendigo, that lets you modify those settings.
(the reason I said to try 9.0 is that I’m not sure if blendigo 1.01 is complete, and might not have material support for some reason.)