Getting local coordinate system orientation data?

I can’t seem to find any function that gathers data about the orientation of the local coordinate system relative to another, say the global or camera. I think the 2.49 blender game engine has something that evaluates the local coordinate system relative to global space. However, I would need this to work outside of the bge environment.

Anyone know of any way to determine this?

ob.getMatrix(‘worldspace’) gives you the transformation matrix of an object.see

for useful functions to manipulate/use that matrix see Mathutil.Matrix