Well, “convert_space” looks like what I want, but here’s the problem I’ve encountered:
Get Rotation.blend (936 KB)
The matrix I get when I use the object and the appropriate bone as input does not change with the bone’s rotation, no matter what spaces I convert from or to, so trying to animate an object’s location by mapping its x, y, and z-location to the local x, y, and z rotations of a rotating bone does nothing.
Any idea what’s going on?
EDIT: Found it, I think. I wasn’t defining the matrix to convert! But now attempting to do so produces a matrix that does change with time but also crashes Blender.
EDIT-IN-EDIT: And now it doesn’t crash anymore!
Get Rotation.blend (908 KB)
LAST EDIT: And now, I think it’s done. Thank you.
Get Rotation_Final.blend (876 KB)