Getting name of animation channels in graph editor

Hi all,

I know how to index the fcurves in an action with bpy.context.object.animation_data.action.fcurves[…] and I wrote operators to show only X, Y or Z based on the indices. But then I wrote an operator to delete all the Y location fcurves, and realized that since that changes the index of each curve, I need to rewrite the display operators based on channel name (ie, “X Location”, “Y Location”, etc.).

But how do I access that?

Ah, never mind; I can just use

fcurves[…].array_index

:slight_smile: