Hi all,
I have a shaped mesh (deformed by vertexkeys) and want to get the basis mesh data, as is, without deformation: both methods: object.getData(), getRawFromObject(o), even GetRaw(m) give then same vertex coordinates.
Well i think there’s a simple solution but shure it isn’t the one you are looking for, what about a backup of the mesh did before deforming it?
Too expensive. It’s a linked script, imagine 1000 copies of a sparse mesh, rendering an animation of 1000 frames. Indeed, I don’t want more human intervention.
Just divine :Z
See you here in Zaragoza!
“Las copias de seguridad son como el papel del culo, no sabes lo necesarias que son hasta que te faltan”
JEJEJE…
Hablando del culo, cuando veas este script te vas a cagar.