Hey guys, what’s up. I’ve been surfing the forum for a while, so thought it was about time I posted! I’m stuck on a problem with a project I’m working on for my university.
Here’s what I’m trying to do - I want to drop an object into a bowl, specifically a softbody object. I have made the bowl, and I’m trying to test it using just a uvsphere (not softbody) falling into the bowl. The problem is that for some reason the sphere will fall down then sit on top of the bowl, but it wont go in.
Thinking that this might be due to some problem with the bowl, I created a basic hollow cube and tried to drop the sphere into this. Same problem - the sphere just sits on top of the cube as if there were still a face there. Not sure where I’m going wrong here.
Any help or insight would be greatly appreciated. Thanks!
Hmm, thanks for the info mack. You’re right, I’m not having that problem with softbodies. Now I’m having a new problem… I can drop a softbody cube onto a plane and it works fine, but when I try to drop it into the bowl it glitches and kinda wraps it self up into a point of infinite processing needs. Any ideas?
can you be more specific? How can I use non-game engine soft bodies? Also, will that fix a problem where softbodies colliding with eachother crash the animation?