How do you go about getting photorealistic renders with Cycles? Currently I’m working on a product visualization project, and I’m quite unhappy with how it works on smaller stuff- I’ve previously used it for archviz and have gotten decent to good results.
These are some of the renders I got out of Cycles. They were made in different stages of the product, hence the variations.
The last one uses a bunch of normal based node lights as well, hence why only the metal looks somewhat nicer than the previous pieces. But it still doesnt look that great (its for commercial uses, packaging etc, so it has to be good), plus you need to tweak a heck lot to fit it in different scenarios, settings and HDRs.
I’m almost on the brink on giving up on Cycles for this purpose. Downloaded Keyshot and you get far better results with lesser clicks, but I’m struggling with other aspects of learning the software.
Would like to hear some tips on what I could do to improve, or perhaps just inform me that I’m maybe using the wrong tool for the job.