Hello everyone !
So I’d just like to know what’s the best workflow to get nice DOF blur in eevee. Cause the basic effect has this problem where, although it looks good when using a focused foreground on a blurred background and with blurred object in front of each other, you can’t really get anything nice when you have a blurred object in front of a focused background.
As you can see, although it should be blurry, the sphere has a very clear silhouette (with a faint halo), and only the inside is blurred…
Using the defocus node gives similar problems. Is there anything I’m missing here ? I have access to after effects if it can help…
Thanks a lot, that has really been bugging me for a while now,
Cheers