Hello Everyone. I haven’t blended in while, and I’m getting back into a few old projects!
This is my problem. I’ve made a character with fur, using a method of duplicating several layers of uv-mapped fur over the form of my character and using the slowparenting option and time offset controls to creat a waving effect when the character moves (That took me forever to learn! ) It’s a very nice effect, but I noticed that the layers of fur don’t move with the character when I pose her. Only when I rotate her. What should I do? I’m thinking of forfeiting the waving effect and just join all the layers of fur with the character’s main mesh and assign everything to the armature, but if there’s a way to save the waving effect please tell me. Thank you.