Getting rid of a pause in a cycle

http://www.youtube.com/watch?v=xK3JdE2yaIo

This is a recent test render of a walkcycle I made for a character I would like to animate. This is the first character I’ve really started to animate, and the noticeable pause where the cycle repeats is painfully obvious. I would like to get rid of it so it flows smoothly. I thought that maybe going into the IPO curves and manually setting them so they went smoother might have to be done, but I was wondering if anyone else had a less stressful way of doing it. Any help is appreciated.

I’d bet that the ‘pause’ is because the first and last frame are the same - hence you have it twice in a row, once at the beginning, and once at the end of the cycle.

So insert a key at the second to last frame, delete the last frame, and see if that fixes it.

LetterRip

Thanks for the suggestion. Got it all fixed up now. Thank you again!