These lines have been plaguing me for a while but its only been recently that I decided to actually do something about them. I’ve tried following tutorials such as this for help but I haven’t had much success in any of my past attempts.
EDIT: The problem has been resolved so I removed the Blend File link.
Help? No, as the screenshot doesn’t contain the cause of the problem, giving a high probability that the reply actually helps. Also watching a 2:20min tutorial where it works won’t do that either.
My only guess and reply is that the texture map is painted without texture bleeding, meaning that currently the colored areas stop at UV island border, instead of allowing it to go way past it. Don’t know why one would paint the pink color on a texture map though.
this may help as well, although I took a look at the blend you posted and you may want to look into how you are layering the textures on top of each other, the material editor is kinda meh when it comes to being able to blur textures, and it is prone to have masking artifacts if you don’t layer your masks properly.
Is there by any chance a better freeware program for texturing 3D objects? While Blender is useful for a number of things, I don’t find texturing to be one of the program’s strong suits. I already use Gimp 2.0 for tasks such as making the pupils of my model and cleaning up the edges of the sclera because I find the program better suited for creating textures in a clean, orderly manner than Blender which I personally find to be rather messy in that regard.
Okay, I finally managed to get rid of all the black lines. As JA12 & MadeWithFeet suggested, I had to paint further outside the lines of UV Map to get rid of the lines. However, instead of using Texture Bleeding which was giving me rather limited results, I decided to paint directly onto the texture map in the UV Editor.
Once I was finished, the UV Map ended up looking rather messy for my liking but the end result is that there is no longer any visible black lines on the model, so I guess I’ll just live with the messy UV Map if it works.
I mean its not like I have any other alternatives, I tried looking into other freeware programs for texturing 3D objects and I couldn’t find anything, so I guess I’ll have to stick with Blender for texturing with Gimp 2.0 to help out.
Anyways, unless anyone else has anything to contribute to this forum topic, I guess I’m done with particular subject & I’ll close out by saying thanks to everyone who contributed!