Hi,
I’m trying to create UVs for a skybox, but I get visible “seams” on the textured cube when I view it from the inside in Blender’s 3D view. See the attached image.
What should I do to get rid of these seams?
The skybox texture is an environment map I rendered in Blender. I used Unwrap > Smart project to unwrap the cube mesh. Then I manually dragged the UV vertices in place with Snap to pixels on. I don’t think I missed any spots on the texture.
I’m using Blender 2.55 beta.