I was following a tutorial that was executed in Arnold, and they have there a “Lambert node” which gives you lighting and shadow information on the objects.
you can see it used here at 10:00 https://www.youtube.com/watch?v=4zsR25y7UVA&t=10m0s
as I understand, it’s not possible to get this information in cycles (or eevee) without using post processing / baking.
- Am I right about it?
- How would you go in replicating the effect in this video? he is using the highlights and shadows to determine the amount of different texture blending.
