getting smooth transitions...

Hi everybody,

can anybody help me with this - I’m trying to get a smooth transition between the flat cheek guard (or whatever it’s called) and the rounded upper part of the boba fett helmet

so it should look like this:
http://www.saltyballz.com/unsorted/bobaoriginal.png

but looks like this:
http://www.saltyballz.com/unsorted/boba1.png

obviously modelling it by hand doesn’t really work so I’m searching for some way to put bevels or whatever in that I can modify before I fill in the mesh and that don’t create sharp edges.

can anybody point me to any tutorial for that or tell me what’s the right way to do it?

thanks everybody!
Salty

If you want to add bevels, use the bevel modifier. I would clean you mesh up to remove as many of your triangles as you can as you will get horible artifacts if you then use subsurf to smooth out the model.

Richard

and bevel would be the right tool for such a surface? so what I’d have to do is manually create an edge all along the middle and then start bending it? all my tries at the moment look horrible …

I’m just starting with blender but I got experience with gtkradiant and there you can bend meshes - like that:
http://www.3r.co.za/bushboy/tutorials/curved_hall/bb_ch_tut_07.gif
so I’m guessing there’s something similar in blender … in radiant you made a bevel / curve that already was a mesh for example 8x8 units and then you could modify/bend the mesh as a whole or as parts. so in this case I would have connected the outer vertices with the existing meshes to fill in the “organic/smooth” part and then bent that mesh until it looked good …