Hi guys, ive been a long time lurker here and ive been reading up/playing with bge lately, i still have alot to learn but i think finally ready to start on my game idea.
Basically im attempting to make a multiplayer game similar to Leauge of Legends(or any other moba). Basic game play is the player controls an in game avatar that moves around the map completing objectives, players work together to destroy the enemy base. This game will feature an environment found in a zombie style setting. Some objectives will be killing zombies, picking up supplies from around the map, using special skills to call in additional support/supplies and upgrade their strong hold.
This is a rough idea of the game but im kinda confused on how to get it started. For instance i dont know any artists so i was thinking about just focusing on getting the game play mechanics down first(ie camera system, in game menus, huds, abilites, networking, etc). Is this the right way to approach it?
Some specific questions…
How do i go about having multiple maps for the game to be played on? - Create a map file then import it into the blender runtime?
Can i use just primitive solids to represent in game characters?(players, zombies, supply crates, walls) also if i use these primitives will it be a relatively simple task to import the models later, once i have access to a volunteer artist or pay an artist?
Thanks for you time.