I have a camera that is parented to an empty.
The empty has two constraints to other points in the scene.
I have cross animated the influence on the constraints to cause the empty (and the camera) to move between the points.
I want to write a bake routine that fetches the position of the empty. But because the empty is being “re-positioned” by the constraints, it’s location is always 0,0,0.
I am sure it is a matrix thing, but how do I get the true position of an object with a constraint?