Getting this hard surface shape

I am trying to model the following claws:

As you can see however I am stuck on how to get the shape needed.

Should I be extruding the claws from the main piece? I so far have not found many good tutorials on hard surface modelling where one form runs into another, so have not been able to refine my

Does anyone have any ideas?

For better reference, this is the shape I am trying to get: http://imgur.com/a/jknKR

Blend File: http://bit.ly/2lAKJJt

First you may want to remove or lower the subsurf as its smoothing your shape so much that it can’t even become as sharp as you want it to. Try possibly adding control loops and scale the tips a bit to get the desired result. I would look at mark sharp/mean creases to create sharp edges, maybe even try the bevel modifier with subsurf off or last on the list.