I’m making a tree monster guy for a game I’m making… and I’m using planes for branches/leaves. The branch/leave texture is a .png and I have applied the texture to the planes (one polygon). However… inside Blender’s viewport there is still the black background behind the actual texture. How do I set the image to be transparent where needed?
There is a output option in the render panel which adds transparency to your png-files:
Just select RGBA (RGB and Alpha) instead of RGB and your current black background color will be saved as transparency to your png-file.
Thanks for the quick reply… but I’m using 2.49 (I apologize I should of mentioned this earlier). How can I do this in 2.49? I’m planning on switching sometime soon - just need to learn more about it