Hi,
I know how use Blender for get baked maps (like Ambient Occlusion) and is the only map I can get now, but if I need to get the diffuse map again from a sculpted model, what I do ?
When I use Sculptris, it delete my original UVMAP and create a new map…
But Blender keep the original uvmap, but how I unwrap again the map (using edit -> unwrap dont work with model sculpt). I get only the baked map from Ambient Occlusion, see: