Getting Vertex global position

Stated all that, can the original problem (i.e.: “convert local vertex coordinates to global coordinates”) be solved with:

globalCoords = obj.worldOrientation*localCoords + obj.worldPosition

or not?

I does, for me!
And my second problem was solved by adding the object’s position to the final.
I’m still not very clear why, but I’m sure I’ll understand with a rested head!
Thank you all for the support! I can now move on!

It is missing the scale part.

you need to multiply the rotation matrix (worldOrientation) with a scale matrix first

Yes, the scale part is missing.

No, scaling is not required in this case. See post #22.