Getting Yafray to like UV

Do I have to do something special to get my UV maps to work in Yafray?
They work fine with Blender’s internal renderer, but show up as all white if I try to use yafray.

Just a guess, but what image format are your UV textures? Yafray only supports jpeg or targa.

I’m using targa.

You need to assign them as an image texture within Blenders material settings and map to UV instead of the default ORCO setting.

TEXFACE does not work, AFAIK. But I could be wrong.

You can assign bump maps, spec maps, etc. the same way.


Thanks chief!
I’ll give it shot after class.