Getting ZBrush material inside Blender Cycles

So … I modeled something in Zbrush and I used the skinmatcap as material while texturing it . Then i imported it into cycles now i can’t get the realistic look i got in zbrush. Does anyone know any Node setup for achiving that result ?

The forum has a search function or alternatively a search engine such as google
https://blenderartists.org/forum/showthread.php?303899-SOLVED-matcap-in-cycles-with-nodes