Ghost collision parenting problem

Hi everyone!

I’m using ghost collision for my game, but I have a problem… If I parent my cube(The the object with Ghost collision) to another object, it simply doesn’t work. The cube changes shape, shoot’s away, etc.

The object that it’s parented to is a rigid body, with actor selected and has convex hall collision bounds. The cube is just static with Ghost selected.

Note: There are also other rigid body objects in the scene.

Any help would be appreciated!

Just tested with 2.77a.

  • Created a rigid body cube.
  • Parented a static icosphere to the cube (intersecting the cube).

<p> -> both fly away (as expected)

  • enabled Ghost at the icosphere

<p> -> the cube drops on the ground = fine