I’m using ghost collision for my game, but I have a problem… If I parent my cube(The the object with Ghost collision) to another object, it simply doesn’t work. The cube changes shape, shoot’s away, etc.
The object that it’s parented to is a rigid body, with actor selected and has convex hall collision bounds. The cube is just static with Ghost selected.
Note: There are also other rigid body objects in the scene.
Any help would be appreciated!