ghost_IK (virtual Inverse Kinematics bone/physic bone IK/C++)

update to blender 3.51
Added the function of Presimulation frame, that is, simulate a certain number of frames first as the initial frame without the sagging process of bones, which is convenient to do some loop actions when the first and last actions are closer.
Using Quaternion interpolation slerp the baked physical bonekeyframes of beginning and ending, , to connect the loop action smoothly. for importing into the game engine,

QQ图片20230523150022

IMDJS_ghost_ik(2023-7-1 bl3.51).zip (1.9 MB)
cat_ghost_ik_2ik(example).zip (1.2 MB)
辫子(ghost ik physical bone test.zip (680.2 KB)

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