ghost_IK (virtual Inverse Kinematics bone system that don't need controller)(dynamic bone IK)


(mzprox) #21

this is the error message i get and when i set the ik bones and press F

Traceback (most recent call last):
File “C:\Program Files\Blender Foundation\Blender\279\2.79\scripts\addons\”, line 127, in modal
ctypes.ArgumentError: argument 3: <class ‘TypeError’>: Don’t know how to convert parameter 3

location: :-1

(Additive NLA Animation Layers) #22

I get this error as a window, then the same error shows in Blender’s python error popup thing, then it crashes.

FYI, I don’t have anything for Blender on that drive.
2.79 Daily Build: #f55adab Date: 2018-04-10

Enter Pose Mode >> select bones, press ctrl+X.

Note: I can’t use F key without first changing it, because I set it for my own thing.

(jdeluxe) #23

I’d love to see a character animated with this :smiley:

(guang liang chen) #24

now are more close to what I expect.

IMDJS_ghost_IK(20180625).zip (607.6 KB)
test_armature_rot2.blend (3.4 MB)
tiger_bone(with ghost ik).blend (3.5 MB)

(uruburei) #25

thank. That is good

(m1lkweed) #26

I get the error:
"Traceback (most recent call last):
File “/home/sam/Desktop/blender-2.79-linux-glibc219-x86_64/2.79/scripts/addons/IMDJS_ghost_IK/”, line 57, in invoke
File “/home/sam/Desktop/blender-2.79-linux-glibc219-x86_64/2.79/python/lib/python3.5/ctypes/”, line 360, in getattr
func = self.getitem(name)
File “/home/sam/Desktop/blender-2.79-linux-glibc219-x86_64/2.79/python/lib/python3.5/ctypes/”, line 365, in getitem
func = self._FuncPtr((name_or_ordinal, self))
AttributeError: /home/sam/Desktop/blender-2.79-linux-glibc219-x86_64/blender: undefined symbol: 下上Scene

location: :-1

How do I fix this? Does this addon work in linux?

(guang liang chen) #27

it’s only for Windows ,not suport linux.

(CYNIC78) #28

Looking great. I will try your ghost IK addon. Will it work with BGE?

(Lostscience) #29

could this work with blender renderer?because it becomes black when I put it in that mode.

(xalener) #30

Not sure if that’s how this works. You sure you’ve got lights in your scene if you’re in material view mode?

(Lostscience) #31

I found out what I was doing it wrong.this is pretty good for animating.