Ghost Objects created by collision sensor


I am libloading levels on the fly, skip trough them (prev/next/etc), but this is causing ghost objects.

Took me a while to figure out that my player is using an collision sensor object with collision sensor that is causing this issue. A workaround is to simply add z+ force of 500 when going to the next/prev level, to ensure that the collision sensor does not hit any objects.

not sure i understood, but what about changing state and suspend dynamics?