GI dome? wut is? can sombody explain?
a dome, (with the normals pointing inward and an emit value) to simulate the gi capabilities of some raytracers.
I’d show you some results (in and out of blender) but my preffered source is down
hence I give you a tutorial on the topic. Now outdated (as of 2.28c), you can just hit F12, but you see the idea
http://oldsite.blender3d.org/showitem.php?id=122
wow, thats very cool, ill have to expirement, thanks guys!