Hey, I have been working on creating a giant snake model for CG into a video I am working on. I started by sculpting the head shown here:

So I finished the head at multi res level 8 and have left it there, and proceeded to make a simple body for it, since it wont be as highly noticed. a Segment is shown below:

This being one of my first sculpt models, I know there are probably a lot of problems with it. I am now trying to do a simple UVmap to texture the various elements of the head, and I have already UV mapped the body. However, there are way too many vertices to work with a UVmap when I try to unwrap the head. I don’t really know where to go with it from here except for create a normal map and uvmap with the low poly, which I don’t know what that will do to it when I try to animate it.
Comments? suggestions? I am in a bit of a time crunch, so I will take any ideas you might have for how to pull this off in some way shape or form.
Thanks:D
