Giant Serpent

Hey, I have been working on creating a giant snake model for CG into a video I am working on. I started by sculpting the head shown here:http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs563.snc3/30737_128583720485156_100000005866750_352568_8090411_n.jpghttp://hphotos-snc3.fbcdn.net/hs638.snc3/31987_131085220235006_100000005866750_363155_8356667_n.jpg

So I finished the head at multi res level 8 and have left it there, and proceeded to make a simple body for it, since it wont be as highly noticed. a Segment is shown below:http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs548.ash1/31987_131113496898845_100000005866750_363385_6848655_n.jpghttp://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs548.ash1/31987_131113500232178_100000005866750_363386_5939451_n.jpg

This being one of my first sculpt models, I know there are probably a lot of problems with it. I am now trying to do a simple UVmap to texture the various elements of the head, and I have already UV mapped the body. However, there are way too many vertices to work with a UVmap when I try to unwrap the head. I don’t really know where to go with it from here except for create a normal map and uvmap with the low poly, which I don’t know what that will do to it when I try to animate it.

Comments? suggestions? I am in a bit of a time crunch, so I will take any ideas you might have for how to pull this off in some way shape or form.

Thanks:D

I wish I was that good :frowning:

The face is so ugly and fierce, but I don’t want to look away. I think this is pretty good for one of your first. I’d put a little more movement into the body, but that just depends how much of it you’re going to show. Are you going to put on scales or use a texture for the skin?

I have already UV mapped the body, and I am going to make a 2 color scales (lighter color for underbody).

I didnt put a lot of effort into the body because it is not really shown that much in the video clip. It is mostly off or edge of the shot. and it is not curved or moving yet because I have not rigged it up yet. Speaking of which, anyone know how to quickly rig up one of the spline curve bone IK’s? I have the sample blend file for it, but I am having trouble figuring out how to start it.