Hey! New user here. I’m a senior concept artist at DICE L.A and have been in the industry almost 6 years now.
I actually first used blender around 12 years ago… almost in its infant stages. Since then I’ve barely touched it, having been moulded by education and industry into using the standard Autodesk packages etc. I picked it up again early this year, having seen the leaps and bounds its made, and the waves its been generating within the CG community.
I’m in love.
Of course there are a bunch of things that need addressing still but I’m having so much fun using it especially it coming with a built-in GPU accelerated renderer.
The past two weeks I’ve been working on random assets that then turned into a personal project… and I’d like to share with you the results here!
(bear in mind, I’m only allowed to share one image per post as I’m a new user, but I will try to upload the process images ASAP!)
The ship definitely took the longest to make. That’s the first time I’ve ever harnessed the patience to put together something so complex. Keeping things as instances saved me a lot of hassle for sure.
The skeleton was fairly simple, quick rough sculpt as I knew this would be underwater.
Terrain? One word.
Anyways, thanks for your time everyone! Hopefully will be sharing more with you soon!