I just finished a short promotional video for the Swiss Kubb Open. “Kubb” ist a swedish game that involves throwing a wooden stick to shoot down wooden cubes. In this video I super-sized the human player by 200 times, and the wooden stick does hit a skyscraper instead… The solution was to use a mix of live action footage and cycles renderings. It was challenging, but also a lot of fun to learn about the greenscreen techniques and to play with blenders rigid body physics and smoke engine!
Critique in general, or specifically on how a better live action integration could have been achieved are very welcome!