This tutorial is based loosely on the Gus tutorial that appeared in the Blender 2.3 Guide. I will not be doing everything the same as it was done in Stefanos tutorial, though the result will be similar. It will cover basic modelling, texturing, and rigging.
All feedback is appreciated.
Part 1 : Modelling Gus
Before beginning, we must delete the default cube, and exit perspective mode.
To delete the cube, right click on it, and hit the X key, and choose the delete option that will appear. We don’t need the camera either, so just delete it for now. To exit perspective mode, hit the 5 key on your number pad.
Now we’ll add a background image, to use as a reference while we model GUS the gingerbread man. You can download mine, or make your own. I made mine in Blender using vector curves.
To add your reference image, go into front view ( 1 key on your number pad ) then hit the N key with your mouse cursor in the 3D window. Click the empty box that says ‘background image’. Now click the little arrow. Click the ‘add image’ button, and then click the arrow that says ‘not set’. Click the ‘open’ button, and browse for your image. Open the image. Now you should see your image in the 3D window. ( Fig 1 )
From the ADD menu on the top of your screen, add a mesh of type ‘plane’. Now in your toolshelf, over on the left, click ’ Align to View '. You should now be looking at it straight on. Hit the + key on your number pad a couple times to zoom in.
With your plane still selected, TAB into edit mode, and right click on a single vertex to select it. SHIFT right click on two additional vertices to select them. Hit the X key to delete those three vertices, leaving you with one.
Right click on that vertex to select it, and using the G key ( grab ), position it on top of his left shoulder. Use the E key ( extrude ), to extrude a row of vertices along his upper arm. ( fig 2 ).
( more to come in next post )