# Girl in swimsuit

**URL:** <https://blenderartists.org/t/girl-in-swimsuit/1360687>\
**Category:** Finished Projects\
**Tags:** modeling, texturing, characters\
**Created:** [February 10, 2022, 6:17pm UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687 "2022-02-10T18:17:41Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![lancehuang526](https://blenderartists.org/user_avatar/blenderartists.org/lancehuang526/32/840505_2.png) [@lancehuang526](https://blenderartists.org/u/lancehuang526)\
**Post date:** [February 10, 2022, 6:17pm UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/1 "2022-02-10T18:17:41Z")

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Finally finished my first stylized character by following **TomCat** ’s amazing " [Blender Complete Character Tutorial](https://www.youtube.com/playlist?list=PLok698dKQ_Hj10eKx73qPJRktkB1r8SN5)". It takes me over a month to finish. I referenced **Mitsuru Adachi** ‘s art works but not very sucessed I think 🤔. Anyway, I don’t have much confidence on the result, so any feedback would be appreciated 🤗.

 ![render_pose_1_1](https://blenderartists.org/uploads/default/original/4X/1/6/f/16f8ed3ded6977196a2eb5d9567274cef5a702c6.jpeg)

 ![render_pose_1](https://blenderartists.org/uploads/default/original/4X/b/0/8/b0845ffd171b6911db82fd14217ee36bfb57a773.jpeg)

 ![render_pose_2_1](https://blenderartists.org/uploads/default/original/4X/1/2/7/12778caa421dd4491ac160236d74b0bf378c2eb5.jpeg)

 ![render_pose_2](https://blenderartists.org/uploads/default/original/4X/d/c/0/dc0e6cc04392c3e9ad9fa6591fc5e57657287737.jpeg)

**Model**  
The model is built though polygon modeling and polished by sulpt tools in Blender.

 ![屏幕截图 2022-02-11 014958](https://blenderartists.org/uploads/default/original/4X/c/e/d/ced8d17d7251194c8663ae9091937faf2548f9da.jpeg)

**Rig**  
The character is fully rigged with rigify - the new face rig updated in blender 3.0 improved a lot and the new pose library is just so cool!! Also thanks **CGDIVE** ’s great tutorial series [Rigify Tutorial Series: “Rig Anything with Rigify”](https://www.youtube.com/watch?v=-JSFcSxsaTs&list=PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx).

 ![屏幕截图 2022-02-11 014253](https://blenderartists.org/uploads/default/original/4X/c/0/3/c03e8793668d6a88fa13d8449c8da73c4b6cb580.jpeg)

**Light**  
The scene was lit up by 3-point lighting and an HDRI image as background (downloaded from HDRI Heaven). **Blender Guru** ’s " [How to Make Studio Lighting in Blender](https://youtu.be/5UCc3Z_-ibs)" inspired me a lot. The final render was done in Eevee which is very fast!

 ![屏幕截图 2022-02-11 020017](https://blenderartists.org/uploads/default/original/4X/8/0/3/803fc34759c41f775892801f8a6554a5f1022c62.jpeg)

Well, That’s it. Hope you like it 😄

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**Author:** ![Danny\_Mac](https://blenderartists.org/user_avatar/blenderartists.org/danny_mac/32/891705_2.png) [@Danny\_Mac](https://blenderartists.org/u/Danny_Mac)\
**Post date:** [February 10, 2022, 6:52pm UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/2 "2022-02-10T18:52:43Z")

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She looks lovely, well done! 💙

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**Author:** ![lancehuang526](https://blenderartists.org/user_avatar/blenderartists.org/lancehuang526/32/840505_2.png) [@lancehuang526](https://blenderartists.org/u/lancehuang526)\
**Post date:** [February 10, 2022, 6:59pm UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/3 "2022-02-10T18:59:52Z")

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Thank you Danny 😃

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**Author:** ![anon18318387](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/f9ae1b/32.png) [@anon18318387](https://blenderartists.org/u/anon18318387)\
**Post date:** [February 11, 2022, 2:33am UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/4 "2022-02-11T02:33:25Z")

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👍 congrats.

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**Author:** ![lancehuang526](https://blenderartists.org/user_avatar/blenderartists.org/lancehuang526/32/840505_2.png) [@lancehuang526](https://blenderartists.org/u/lancehuang526)\
**Post date:** [February 11, 2022, 6:44am UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/5 "2022-02-11T06:44:47Z")

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Thank you ozgur1

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [February 11, 2022, 11:24am UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/6 "2022-02-11T11:24:15Z")

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I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2022-06](https://www.blendernation.com/2022/02/11/best-of-blender-artists-2022-06/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.

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**Author:** ![lancehuang526](https://blenderartists.org/user_avatar/blenderartists.org/lancehuang526/32/840505_2.png) [@lancehuang526](https://blenderartists.org/u/lancehuang526)\
**Post date:** [February 11, 2022, 11:59am UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/7 "2022-02-11T11:59:21Z")

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Wow, what an honor 🥳 ~ Thank you Bart! 🤗

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**Author:** ![Rafael\_Riva](https://blenderartists.org/user_avatar/blenderartists.org/rafael_riva/32/888551_2.png) [@Rafael\_Riva](https://blenderartists.org/u/Rafael_Riva)\
**Post date:** [February 11, 2022, 12:05pm UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/8 "2022-02-11T12:05:15Z")

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Amazing!  
You did a wonderful job at topology!

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**Author:** ![lancehuang526](https://blenderartists.org/user_avatar/blenderartists.org/lancehuang526/32/840505_2.png) [@lancehuang526](https://blenderartists.org/u/lancehuang526)\
**Post date:** [February 11, 2022, 12:11pm UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/9 "2022-02-11T12:11:51Z")

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I’m flattered, thank you Rafael!

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**Author:** ![Polyflask](https://blenderartists.org/letter_avatar_proxy/v4/letter/p/43a26b/32.png) [@Polyflask](https://blenderartists.org/u/Polyflask)\
**Post date:** [February 11, 2022, 12:14pm UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/10 "2022-02-11T12:14:12Z")

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Wow, nice. Also, I should give the pose library a try soon, seems really worth it!

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**Author:** ![lancehuang526](https://blenderartists.org/user_avatar/blenderartists.org/lancehuang526/32/840505_2.png) [@lancehuang526](https://blenderartists.org/u/lancehuang526)\
**Post date:** [February 11, 2022, 3:21pm UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/11 "2022-02-11T15:21:00Z")

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Yes the new pose library can completely replace the old one. You can easily edit each pose in action editor and blend them together intuitively which is amazing. 👍

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**Author:** ![Nanoglyph](https://blenderartists.org/user_avatar/blenderartists.org/nanoglyph/32/632869_2.png) [@Nanoglyph](https://blenderartists.org/u/Nanoglyph)\
**Post date:** [February 12, 2022, 7:17pm UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/12 "2022-02-12T19:17:01Z")

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Why don’t you have much confidence in the end result? Your model looks very professional. She looks great, and if it isn’t terribly rude to say so, way better than the character created in that tutorial. I’m not familiar with the artist you’re referencing, but as far as a finished piece goes, I’d say this is quite successful.

![image](https://blenderartists.org/uploads/default/original/4X/6/8/0/680eb5c349a7329b1647de2066d16ae5034109c2.png)

Your topology looks very clean, but I will say that when you can, it’s best to avoid that kind of pole along the body’s center line (or any symmetrical model’s centerline). Being able to make a clean selection straight up and down the center line can be easier to work with.

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**Author:** ![lancehuang526](https://blenderartists.org/user_avatar/blenderartists.org/lancehuang526/32/840505_2.png) [@lancehuang526](https://blenderartists.org/u/lancehuang526)\
**Post date:** [February 13, 2022, 6:05am UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/13 "2022-02-13T06:05:13Z")

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Thank you very much for your praise and positive comment! 👍

I think the model showed in the tutorial must be a rush version because the author didn’t have enough time to fine tune it while recording the video.

When I look my character too often, I just can’t tell it is good or not. And you’re right, the topo at that point with 6 edges must be … not good. I can’t remember why I make it in that way, maybe careless, but I’ll definitely avoid it in the future.

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**Author:** ![kazinger](https://blenderartists.org/user_avatar/blenderartists.org/kazinger/32/12326_2.png) [@kazinger](https://blenderartists.org/u/kazinger)\
**Post date:** [February 13, 2022, 12:50pm UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/14 "2022-02-13T12:50:19Z")

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She deforms well. I do not know how you do it. solders and ankles look perfect when posed. when the arms are up.

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**Author:** ![lancehuang526](https://blenderartists.org/user_avatar/blenderartists.org/lancehuang526/32/840505_2.png) [@lancehuang526](https://blenderartists.org/u/lancehuang526)\
**Post date:** [February 13, 2022, 3:05pm UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/15 "2022-02-13T15:05:47Z")

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I take the shoulder shape like the image shown below, and put the root of the upper arm in the center of that shape to get a proper rotating point, also blured weight map between arm bone and collar bone to get nice transition.

 ![屏幕截图 2022-02-13 224831](https://blenderartists.org/uploads/default/original/4X/a/f/b/afb08cdabfaf684e7520e1bae6bb5648b5cd6d9a.png)

I move the ankle joint a little bit downward for same reason, and ajust weight map to get better deform.

 ![屏幕截图 2022-02-13 225219](https://blenderartists.org/uploads/default/original/4X/e/5/1/e513e0150cb478d1d8f3728c3066b83c623e9571.jpeg)

Also the foot bones should be straight and point to 2nd toe.

![image](https://blenderartists.org/uploads/default/original/4X/1/a/b/1abc2f0e059cec5efce4cc21dfd4107dd863d7c2.jpeg)

At last you should keep the breast bone as where it is. Breast bone can works as rib bones and blade bones, to maintain volumn of chest well when moving shoulder.

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**Author:** ![Nanoglyph](https://blenderartists.org/user_avatar/blenderartists.org/nanoglyph/32/632869_2.png) [@Nanoglyph](https://blenderartists.org/u/Nanoglyph)\
**Post date:** [February 14, 2022, 10:40pm UTC](https://blenderartists.org/t/girl-in-swimsuit/1360687/16 "2022-02-14T22:40:32Z")

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Eh. The pole’s not the worst thing ever, and it’s not like I haven’t seen other skilled artists do it. It’s just good practice to avoid, and pretty much all I had to critique. Model looks great regardless.
