Giselle character sculpt

I came up with this character sketch from a doodle the other day, and am now attempting to sculpt her in Blender. Her name is Giselle, and she is an excellent Au Pair with a slight character flaw related to impulse control :slight_smile:

Not aiming for an animatable character, so I’m sculpting the facial expression and pose directly. First time doing that, wish me luck :smiley:

So far, I’m done with the head and basic hair shape (minus hair strands), now going for the pose with very simple body, which I want to model the clothing onto.

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Looks very nice!

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Lovely charming Lady :laughing:. At least she keept the apron mostly clean, right?
Keep going, will keep an eye on this.

greetings, Kologe

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Thank you!

I think she has experience with that kind of stains :slight_smile: Progress is slow, hope I can post an update soon…thanks for encouragement!

Finally had time to give her hairdo some love :slight_smile: Next, dressing her up.

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The project didn’t die, I just couldn’t spend much time on it. And I totally underestimated all the things I have to model - such as shoes with laces, her hands and the chainsaw (which you can’t see in the design sketch, but in 3D … sigh). Going to tackle the apron next. :sweat_smile:

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She is a cute character. Have you thought about dropping the chainsaw? It would save you work and I know the “story twist” would change, but I think it could still be great.

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Thanks! The hardest part is actually done, I hope - setting up a chainsaw mockup with a handle, tweaking the pose and hands to achieve a realistic grip. Quite a lesson! From here on, it‘s only improving the geometry on those parts, and I‘ll not go berzerk on the chainsaw :slight_smile:

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I didn’t notice the chainsaw in the 2D design until you mentioned it.

More progress, here’s a turnaround!

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