I’m very new at making materials with nodes and shaders, and I’m attempting to make a low poly plane model. Now when i tried to make the windows i ran into a bit of a problem. The window has to be in this complex shape and it messes with the visibility from certain angles. Is there something i can do to just make a simple translucent material that doesn’t do any fancy refraction? Since my plane is lowpoly and very simple i don’t need hyperrealistic glass.
Here is an example of the artifacting:
I would show the mesh too but i can only include one image.