This project serves mainly as practice in animating materials. The Orb’s displacement as well as its shader are tied to a musgrave texture, the vector of which is animated by an empty. Plugging a noise shader into the vector of the musgrave results in some really wonderful marble-like rings.
I rendered a fairly low sample-count with denoising. I found that I actually enjoy the blurry-somewhat surreal look to the animation with heavy denoising, it reminds me of colored pencil in the vein of The Snowman.
Comments, tips, general impressions are welcome.