Glass breaking

Hi I am making a game and and need to know how you have glass breaking. can it be done in realtime like nvidia physx? or do I have to animate it some how?
Thanks Dr.D

You need to create the pieces manually and create them when the glass breaks, the simpler way is to find out if the glass HP is below 0 and if it is end the object and create the pieces. Or you can use a more modular system utilizing mesh/object replacement of surrounding regions and ray sensors to create an effect of destroying part of a glass pane and then destroying the rest, I used that in a game demo of mine to make moduler wall destruction.