Cycles Material Vault within Blender 2.83 and so far all seems good.
Here’s the well know dragon model from Three D Scans
here. C&C welcomed. My daughter says it looks like a gummy bear / candy although it’s supposed to be glass.
I think the reason it looks like a gummy bear instead of glass is because the surface isn’t reflecting a clear image. The reflections are just white diffused light. Maybe lower roughness and an hdri might increase realism. Looks cool though.
Tried out the dragon with a couple new textures from Sayan’s new Grounds and Roads shader pack:
Introducing Smart Shaders…
Smart Shaders is a vision to build an extensive library of high quality procedural materials. Grounds & Roads is the first collection in this on-going series, focusing on nature renders.
[Smart Shaders | Blender 2.83]
GET 15% DISCOUNT IF YOU BUY BEFORE JULY 6TH :
Realtime Road in EEVEE
Moss in CYCLES
Snow (rough) in CYCLES
All shaders are completely procedurally generated, whi…
I like the textures which proved easy to use as these are all procedural textures.