I liked the first one better. Don’t know why but it looks more stylistic/abstract. You should keep both versions but for the first image there, use some sort of background to refract through the glass. In the second version, the eyes seem a bit too wide.
not bad, the top edge of the ear does seem a bit thin tho… all so not saying you need to join but thought the link: subdivisionmodeling.com might come in handy…
Hey, you don’t need to take this 100%, as I am not the best artist in the world, but from what I can make out, there are a couple things to be tweaked in the proportions of the face, I dunno if this picture helps. The green lines are your current lines and the pink lines are corrections I’ve been able to make out. I hope this doesn’t seem too presumptuous.
I like the second render- nice and simple - and also conservative on polys. Elemental, in a way. It reminded me of François Gutherz’s work. But i see your working towards something more high-poly. I agree with blackboe’s lines - i also think that her cheek is a bit wide on the left side.
Huh, I forgot to say anything. Weird. Anyway, the eyes look a little better in a ‘less wide’ sort of way. The whole thing’s coming along pretty nicely. I don’t know about wing tutorials, but see if these can help you.