Hey. How do I achieve the correct effect, like in this picture?
Edit: this is what mine looks like after going absolutely bonkers with lights:
Nodes as of right now:
Other info… I have the transparent checked in render properties>film>transparent and also the transparent>glass checked. I have been testing out different light usage around the object now probably too much at this point.
I intend to find a way to make the glass look as realistic as possible, then have it be seethrough in the png. I realize I’m approaching this a bit ignorant, so I apologise for that. I can’t find the solution/path to solution (being how to achieve the best looking glass material I can without needing 3000 nodes, which would be something I would do if there was no other option).
Anyways, I’ll elaborate if you need any additional information. And of course, any help is suuuper appreciated.