Hi!
I’m learning ropes when it comes to rendering, I’ve never done it before (like actually wanted to give it a proper try).
One thing I got stuck on is currently glass having this very hard transition of with light source radius. I’m not sure what’s going on here and I could really use some advice.
Maybe I’m just using wrong set up for see through glass? I’ve tried several combinations of shaders and this is the closest one to what I want. Which is nothing fancy, just being about to look through the glass of a vehicle outside, while still being able to register there’s a relatively thin layer of glass between the camera and the exterior. I’m ok with some compromises in this area, as long as it doesn’t terribly distort the outside view.
I tried boosting up light bounces in all areas, that didn’t do anything.
The vehicle interior in question currently has 2 layers of glass.
One light point outside, close to cubes and other inside the interior, above the steering wheel
Looking forward to read your responses!
glass_test.blend (3.9 MB)
Side note, it looks reasonable from the outside to the inside (different scene, same problem)