So again I had some problems with glass material for my recent project - in the main blend file it looks OK but when I link it into the archviz scene the object is really dark. (we’re talking cycles here)
I’ve been encountering problems with ever since I started with Blender, always getting different results. So here I am asking you - what is your solution for perfect glass material?
Is it Principled BSDF transmission set to 1, color to FFFFFF, roughness to some low value like 0.01? (I’m using this mostly for close-ups, product renderings)
Maybe you’re using PBR2 from Remington graphics?
Or you invested in material library, Vmats?
Maybe you decided that the best approach is to mix glossy & transparent? (this I’ve found most reliable)
Curious to hear from you.
PS I understand that different models call for different solutions but maybe you can provide some info on what you’re using and when.