Glass like shader

Hi all,

I was wondering if someone can point me in the right direction. I am a newbie with Blender 2.8 and just finished my first very small project.

See the enclosed image. I created this geometry out of one box, unwrapped and textured it in photoshop.
The text are separate from the box.

My question is if I want the graphics to appear as if they are behind glass how would I do that?

Since there is just one shader for the whole wall how do I isolate just the graphics to have that nice glass look to it?

I made a black and white jpg of the with the graphics black and the wall white I just dont know how to setup the shader properly.

Thanks!

A

Just plug the mask (black and white image) to the specular and set roughness to 0. You can use clearcoat as well.

awesome! Thank you works like a charm.

Alex