glass material

Im working on glass material (shader, lightings…), but Im really not satisfy. Anyone knows about some tutorial how to make it? Or blend file will be very helpfull. I need a really cool luxury render (it shouldnt be aboslutely realistic)
I like this picture: http://www.vanrossen.com/GlassArtN.html
and I really love this render http://www.aversis.be/extra_tutorials/images/vray_glass_liquid/page2_0028_big.jpg
but I dont know how to do it in blender. Best for me render it in internal, It will be animation and Yafray takes much render time.

i got good results switching off the specular highlight and using big arealights visible to reflections as highlights.
though i tried this in mental ray i think this is translateable to blender …
and of course dont forget the right ior (1.3 <x< 1.6) and fresnel reflections