What’s on my rendered viewport (the particle emitter and the area lighting isn’t going to be present in the final render)
vs.
What spouts out when I take an actual render
can someone help me? qwq
How large is your scene?
Looks like a clipping error. Press n, find the view tab. Raise the Clip End number, go big at first, 10k. Render.
That clear it up?
Please always show outliner and such, if you ask questions because from here it could be anything. Now we have to ask the obvious again is it activated for rendering in the outliner? Same applies for particle modifier. You can also bake the particles to cache. How are the particles achieved? Geometry nodes or not?
![]()
Here’s the one with the outliner (i think, and with the particle source selected too)
Also, no, the particles are achieved from a collection that won’t be rendered (to speed up rendering process, and i’m pretty sure it doesn’t affect the particle instances themselves… or you can only do that on geometry nodes)
sigh
I figured it out.
Turns out I have to render the “Particle Shapes” folder too…