Glass plane in cycles - weird IOR fisheye effect

Hi, I’m making interior visualisation and have problem with glass plane look (shower glass wall).

My problem is that I think the glass fisheye effect is not correct - the glass plane should be more transparent at this angle of view and the IOR effect is not correct either.

I’ve already checked normals, they are all facing outside

Any ideas how to solve my problem and keeping realistic glass effect?

I don’t really know how your node setup works there, but have you tried playing with the Fresnel node?

I think at this shallow angle a glass pane would reflect 100%, no refraction (read up on critical angle here).

Thanks, I solved it :slight_smile: For anyone who has same problem: Light path “in glossy ray” did that.