Hi, glass material in Cycles miss some physically basics as transmission, dispersion and refraction.
Quick check look as you cant get realistic results in Cycles without fake.
Add some roughness to glass is first step.
You can upload the .blend and we can play a bit with the material settings, have no time to set up complete LumiSheet myself.
Hi, look into the file and saw your render settings.
Your Light Path settings are really overkill, 16 bounces is enough even 8 should work fine.
Progressive Refine is a way slower than tiles render.
Switch multiple importance for area light on.