HI, sorry for another probably stupid question.
I am trying to model a pyramid with a glass walkway-like thing around it (don’t ask why), but I am having issues with the glass… it just looks wrong:
I know from 3ds max these errors can happen from having a glass face exist at the same point as a normal face, so I moved the glass box up by 0.001. It changed it (before it was static-like), but still didn’t FIX it.
I think it’s because the glass and the pyramid overlap (the box is just overlaid on the pyramid), but in 3ds I would use a boolean to fix that, here it doesn’t seem to have any effect.
Here’s a pic of the wire frame: http://img184.imageshack.us/img184/8264/wireyo8.jpg
How can I fix this? And is there a more logical way to deal with the “2 faces at one point” syndrome?